Ryder is a young woman who works at a restaurant in a remote part of town. Days after waking from a traumatic incident having been drugged and possibly raped she suspects her boss of being her attacker.
Though her memories of the incident are patchy she seeks revenge against her manager, buys a gun and waits till the restaurant is closed. However unfit she is to the task she has decided to kill her boss after hours. Soon the two characters find themselves being stalked by a blood thirsty entity. The two have to work together to escape what could be a monster, could be a demon and might be more human than human .
Ryder is inexperienced, untrained and on the verge of a breakdown, despite this she is not ready to give up, she is not willing to be a victim and she will do anything to survive the events of Dogs of Night.
What the audience perceives in Dogs of Night: The windigo changes over the course of the film, which is what interested me most while writing it. The things that I find truly frightening in movies books and horror video games is the journey, discovery and understanding of the horror. It isn’t enough to show a monster and be scared of it. What gets under my skin is learning about it through observation.
When the protagonist in the first scenes sees the windigo it is obviously a werewolf, it is on all fours it growls, it’s hairy, and it’s fast. Then later in the film when we get a good look at the beast’s face we realize the expression of viciousness is permanent, petrified, unconvincing. Which I believe will create in the audience’s mind a reprieve from the tension thinking to themselves, oh, it’s just a mask.
When later we discover by getting even closer to the windigo that what’s behind the mask is even more gruesome, the audience will develop a new level of fear imaging what kind of disfigurement the mask hides.
It is revealed the windigo is a sickly, insane man raised on human flesh having had to survive in the woods. It is a feral, instinctive, uncivilized man who knows only hunger that hunts our characters. – Aaron Doolittle screenwriter
About Us: Allie Shehorn: SFX Make-Up The creature design of the Windigo is brilliantly conceived by the award winning SFX makeup artist Allie Shehorn who’s work screams for itself. She’s worked on over forty films and television projects since 2015.
Dogs of Night: Inspirations For examples from the genre we looked to our personal favorites Stephen King, M. Night Shyamalan, Dean Kootz, and John Carpenter. These films some new, some old, some popular and some obscure have successfully frightened audiences and turned big profit.
Dogs of Night and the character Windigo are the sole property of Aaron Doolittle, Rivers INK’D copyright 2018
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